Deep Dish Dungeon Release Date: October 13, 2026

Deep Dish Dungeon released on October 13, 2026. Steam price, co-op size, languages, PC requirements, and how the date was confirmed.

The wait between trailers and a buy button is over. The Deep Dish Dungeon release date is October 13, 2026, so anyone who held a wishlist spot finally has a store page that says the game is out rather than on the way. If you looked up the Deep Dish Dungeon release date after months of forum guesses, the Steam listing now shows a Behold Studios game published by Raw Fury, with a live price, an introductory discount, and an early review score.

This check was made on October 14, 2026, the day after that date. Figures below come from the store page and from one public Steam discussion. Prices, discounts, and review totals move. Use the tables as a snapshot, then confirm the live listing before you pay.

What the Steam Listing Shows

The Deep Dish Dungeon page on Steam prints Released and Release Date: Oct 13, 2026 in more than one spot. That is the date to trust. It is not an estimate from a trailer description or a fan countdown.

Deep Dish Dungeon official screenshot

Official screenshot · Source: Steam store

The same page is already taking purchases. It shows user reviews, a demo download, feature icons, language support, and Windows plus macOS requirements. Those details are what “launched” means here: a full store entry you can buy, not a teaser with a date penciled in.

FactWhat the listing shows
Release dateOctober 13, 2026
Status on Oct 14, 2026Released and purchasable
DeveloperBehold Studios
PublisherRaw Fury
Store genresAction, Strategy
Short pitchSurvival exploration in a hand-crafted dungeon, with metroidvania and crafting pieces
PartySolo, or online co-op with up to two friends
Early reviewsMostly Positive, 76% of 114 reviews
Curator entries43 listed, with no score breakdown in this capture
Base price shown$14.99, discounted to $12.74

Steam’s genre line is narrower than the user tags. The written description is the better guide: a puzzly, atmospheric dungeon you learn by exploring, not a pure strategy sim and not a labeled live-service game. User tags add dungeon crawler, survival, cooking, crafting, mystery dungeon, horror, and action RPG flavor. Treat those tags as community labels, not as a feature contract.

The early score needs the same caution. “Mostly Positive” at 76% of 114 reviews is a real signal from the first day on sale. It is also a small sample. Steam does not print the raw positive and negative split in this capture, so do not convert 76% into an exact headcount. A few dozen new reviews can move that percentage. Forty-three curators are attached to the product, but this source does not quote their verdicts.

How the Date Moved From a Question to a Day

Before the store settled on October 13, players were asking in public because trailers were easier to find than a calendar. A Steam Community thread asking for a release date started on November 19, 2025. Later replies omit the year. On Steam, that usually means they belong to the year of the page view. This page was captured in October 2026, and the 2025 opener still prints its year, so the undated replies line up with 2026.

WhenSourceWhat was actually said
November 19, 2025Community reportA player asked for the date and hoped it would land before Christmas
January 10, 2026Community reportsReplies asked for a demo, said trailers were not the game, and joked about a multi-year slip
February 19, 2026Developer Saulotti, marked developerDemo was out; the game was nearly finished; release was expected in 2026
October 13, 2026Steam storeRelease date field
October 14, 2026This snapshotGame listed as released, with reviews and a sale

Those January notes are player experience, not a studio roadmap. The Christmas 2025 hope was a wish in the opening post. It did not happen. Nothing in the thread proves an official 2025 target, and the joke about a five-year wait is not an announcement date. The original reveal day is not in these sources. Hold that date as unknown.

The useful developer note is narrower. In that February reply, Saulotti told players the demo was available and pushed back on the idea of a long, undefined delay. The game was described as nearly complete, with release expected in 2026. That reply still did not name a month. October 13, 2026 is a later store fact, not something you can back-read into the February post.

By launch week the gap had closed. The store page both sells the game and still offers a demo download. If you want the no-guidance style before you spend, that demo link is the practical test. The Deep Dish Dungeon launch trailer on YouTube is mood, not a calendar. Its narration talks about treasure, silent earlier explorers, a hard journey, and eating well because a meal might be the last one. That supports the survival-cooking tone. It does not state a platform schedule.

What the Launch Build Asks You to Do

Deep Dish Dungeon, as described on Steam, is a dungeon crawler about curiosity and supplies. You move through corridors, rooms, and passages, pick up materials, and bring them back to a camp. Between trips you plan at the fire, craft tools, and cook. The store line is direct: food is progress. Recipes unlock over time and change your stats, so cooking is a power system, not a side joke.

The dungeon itself is pitched as hand-made and stingy with answers. You are told to check shadows, solve puzzles, open doors, and learn enemies that do not all behave the same way. Hints matter. Speed is not the advertised plan. Fortune favors patience in the copy, which is another way of saying missed details are missed routes.

Co-op is optional and small. You can go alone, or with up to two friends, so a full group is three people. The description says co-op is about connecting, sharing what you learned, and looking after each other, not about racing or scoring on teammates. Listed features include online co-op, cross-platform multiplayer, in-game chat, online interaction, Steam achievements, Steam Cloud, and Family Sharing. PvE is a user tag. No player-versus-player mode is described in these sources.

SystemWhat you can verify from the store textWhat these sources do not specify
ExplorationHand-crafted rooms, corridors, puzzles, doors, and secretsMap size, biome list, or completion time
Camp loopReturn to camp, improve the site, plan the next tripUpgrade tiers or a full tool tree
CraftingTools made from scavenged resourcesNamed materials or recipes
CookingMeals that change stats; more recipes over timeDish list, buff numbers, or hunger rates
CombatEnemies with different behaviors; treasures to findClasses, weapons, or a boss list
Co-opSolo or up to two friends; cooperative, not competitiveDrop-in rules, host limits, or voice chat
GuidanceBuilt to be played without hand-holdingQuest markers, maps, or tutorial length

The team disclaimer is part of the product pitch, and it is specific enough to act on. A very small team built the game. You may feel stuck. The stated fix is to slow down, watch the environment, and discover routes yourself or with other players. If you want constant objective pins, that warning is the reason to try the demo first. If you like sharing a half-solved puzzle with two friends, the co-op pitch matches that habit.

Class lists, enemy names, recipe charts, and story chapters are not in the store text, the trailer transcript, or the release-date thread. Hold those as unknown. A separate discussion title on the forum asks whether combat has classes or whether the game is another extraction-style co-op, but the captured page does not include an answer. Do not treat the title of that thread as a design fact.

Launch Price, Discount End, and Bundles

After the Deep Dish Dungeon release date, the page moved from “when” to “how much.” The captured US-dollar listing shows a $14.99 base price and an introductory 15% cut to $12.74. The offer line says it ends October 27. In context, that is October 27, 2026, fourteen days after launch. Regional prices and taxes can differ. The dollar amounts are what this capture showed, not a promise for every currency.

OfferStrikethrough pricePrice shownDiscount printedWhat to do with it
Base game$14.99$12.7415% offOnly assume $12.74 while the intro offer is still active
Sulfur bundle$35.98$20.4643% off, plus a separate 10% bundle lineCompare $20.46 with buying both games alone
Deep YAP bundle$22.48$20.469% off, plus a separate 10% bundle lineCheck whether you already own the other game

The 15% math is easy to audit. Fifteen percent of $14.99 is about $2.25, and $14.99 minus that is $12.74. If the cart does not show $12.74, the intro window has ended, your region differs, or another promotion replaced it.

The bundles are less tidy, so read both badges. Each bundle advertises 10% off the two included items, and each also shows a larger strikethrough gap: 43% on the Sulfur bundle ($15.52 off $35.98) and about 9% on the Deep YAP bundle ($2.02 off $22.48). This capture does not explain how those percentages stack with launch discounts on the other games. The actionable numbers are the two prices in the table, not the badge wording. If you already own Sulfur or YAPYAP, a bundle can be a poor deal even when the percentage looks large. Steam’s “add to account” style prompts exist for that reason. Open the bundle contents before you check out.

A practical sequence if you are buying on a tight budget:

  • Open the store page and read the Release Date field first, so you are not paying from an outdated article.
  • Note today’s price next to $14.99. If the intro line is gone, the $12.74 figure in this article is historical.
  • If a bundle looks cheaper, subtract games you already own. The savings only count on titles you would buy anyway.
  • Try the demo if the no-hand-holding disclaimer is a deal-breaker. The download link sits on the same page as the buy button.
  • Recheck the review count. One hundred fourteen reviews is a launch-day sample, not a settled reputation.

Nothing here says you should buy on day one. It says how to read the offer that was actually printed.

Languages, Specs, and What Is Still Unknown

The language grid lists English and ten more: Brazilian Portuguese, French, German, Spanish (Spain), Japanese, Polish, Russian, Simplified Chinese, Latin American Spanish, and Traditional Chinese. That is eleven languages. Every row marks interface and subtitles. The full-audio column is unmarked for all of them. If you need dubbed speech, this page does not show it. Plan on text.

LanguageInterfaceSubtitlesFull audio listed
EnglishYesYesNo
Portuguese (Brazil)YesYesNo
FrenchYesYesNo
GermanYesYesNo
Spanish (Spain)YesYesNo
JapaneseYesYesNo
PolishYesYesNo
RussianYesYesNo
Simplified ChineseYesYesNo
Spanish (Latin America)YesYesNo
Traditional ChineseYesYesNo

PC requirements are light on storage and more demanding on memory if you follow the recommended column. Both Windows columns require a 64-bit OS. Minimum Windows is Windows 10, 11, or superior, an Intel Core i3 or better, 8 GB RAM, DirectX 11, broadband, and 2 GB free. Graphics at minimum are described as DX9 shader model 3.0, or DX11 with feature level 9.3. Recommended Windows keeps the same OS family, network, and 2 GB disk, and steps up to a Core i5 or better, 16 GB RAM, and a Nvidia GTX 580, AMD HD 7870, or newer.

ComponentWindows minimumWindows recommended
OSWindows 10, 11, or superior, 64-bitWindows 10, 11, or superior, 64-bit
CPUIntel Core i3 or betterIntel Core i5 or better
Memory8 GB RAM16 GB RAM
GraphicsDX9 shader model 3.0, or DX11 feature level 9.3Nvidia GTX 580 / AMD HD 7870 or newer
DirectXVersion 11Version 11
NetworkBroadbandBroadband
Storage2 GB2 GB

macOS is listed with the same CPU, RAM, network, and 2 GB storage split. The captured macOS block does not name a macOS version. It also repeats a DirectX-style graphics line and does not name an Apple GPU or Metal requirement. Hold a specific macOS version as unknown, and treat that graphics line as copied store text rather than a clear Mac GPU recommendation.

Broadband is required at both tiers. The page does not say the campaign is offline-only, and it does list online co-op, so plan on a connection if you intend to play with friends. It does not publish a ping limit or a region-lock note.

A few searches people pair with the Deep Dish Dungeon release date are not answered by these sources. Keep them on hold instead of guessing.

TopicStatus in these sources
Steam release dayConfirmed: October 13, 2026
Windows and macOS requirement blocksPresent
Linux or Steam Deck ratingNot listed
Console store dateNot listed. Trailer audio markers are not a release announcement
Cross-platform multiplayerListed as a feature, without a platform list beyond the PC page
Full voice-overNot marked for any of the 11 languages
Exact review splitOnly 76% of 114 is shown
Classes, bosses, recipe listNot in the captured material

The install size is the easy part. Two gigabytes will not be why a PC fails the check. The split that matters is 8 GB versus 16 GB of RAM, plus whether your GPU is at least in the range of those older recommended cards. If your machine is near the minimum, the demo is a better test than the spec table alone.

FAQ

When is the Deep Dish Dungeon release date?

October 13, 2026. Steam lists the game as released on that day. A February 2026 developer reply only said to expect 2026, without a month. The day itself comes from the store field, not from the older forum thread.

How much does it cost right after launch?

The captured listing shows $14.99, cut to $12.74 (15% off) on an introductory offer that ends October 27, 2026. Bundles with Sulfur and with YAPYAP were also displayed, at $20.46 each in this snapshot. Confirm the cart, because regional pricing and the sale end will change these numbers.

Can you play with friends on day one?

Yes, according to the store page. Solo play is supported, and online co-op allows up to two friends. The copy frames that mode as sharing knowledge and taking care of the group, not competing. Cross-platform multiplayer, in-game chat, achievements, cloud saves, and Family Sharing are listed. A console release date is not.

Is there a demo, and will the game tell you where to go?

A demo download is still linked on the Steam page. The full game is described as a slow, detail-heavy dungeon with crafting, camp upgrades, and meals that affect stats. The developers say it is meant to be played without hand-holding, and that feeling stuck is possible until you explore more carefully. Named recipes, classes, and boss lists are not part of this release-date record.